In Realm Grinder, you first decide your Alignment:, to be a good king, an evil tyrant, or neutrally neither. Purchasing one of the Proofs will determine your alignment and enable you to join its Factions.
|Proof of Good Deed||Fairy|
|Dwarf||Mercenary||25,000||Give yourself to the Good side, unlocking good related features. The Good alignment is oriented to a more active gameplay, focusing on spells and treasure clicks.|
|Proof of Evil Deed||Goblin|
|Drow||Turn yourself into a villain, unlocking Evil related features. The Evil alignment is oriented to a more idle gameplay, focusing on steady and passive building production.|
|Proof of Neutrality||Titan|
|Dragon||10Qa (1E16)||Embrace the peaceful Neutrality, unlocking neutral related features. The Neutral alignment is eclectic and versatile, not focusing on a single aspect of the game but picking something from all of them.|
- ↑ 1.0 1.1 1.2 The Prestige factions Dwarf, Drow, and Dragon are slightly different, they can only be allied in addition to a faction of the same alignment. They will show up only after the alliance of the first allied faction has been purchased.
- ↑ The Mercenaries can be allied with any alignment. Once unlocked, their trade treaty shows up in all alignments, along the other factions trade treaties.