## FANDOM

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 In-game description:The wise druids of old were a group of people from all races who strove to maintain world balance with mystical discipline and powerful magic. Affiliating yourself with the Druids faction will boost your magic capabilities and reward balancing of all things.

## The Druid Faction Edit

The Druids are part of the Neutral Factions that was implemented during the Ancient Races expansion. They feature a powerful Heritage that increases maximum mana, and their final Challenge reward extends their spell to affect more buildings, and can even be made to affect all buildings!

• Alignment: Neutral
• Leges: Balance
• Faction Spell: Grand Balance - Increase the production of your least productive building based on the amount of the three most built ones for 20 seconds.
Formula: $round(0.25*(x*y*z/729)^{0.9}))$ where x, y, and z are the number of your three most-built buildings.
• Spell Upgrade: Halls of Balance - Increases Grand Balance duration to 24 seconds and lower its cost by 200 mana.
• Unlock requirement: Have Grand Balance affect Hall of Legends.
• Heritage: Increase maximum Mana by 1 every 15 buildings you own.
• Bloodline: Increase mana regeneration based on maximum mana.
Formula: $0.03 * x^{0.9}$  where x is your maximum mana (non-linear value).
• Challenge Reward: Primal Balance - Grand Balance now affects extra buildings based on total mana spent, starting from the least to most productive building. To affect all 11 building tiers, you will need 10B mana produced (total).
Formula: $(0.1 * x^{0.2})^{(1-A/8)}$ where x is mana produced and A is Ascension (Total) stat
Primal Balance Effect Table
Buildings Mana Produced (Total)
A0 A1 A2
2 100 K (1E5)
3 3 M (3.2E6) 5 M (5.25E6) 10.16 M (1.016E7)
4 24 M (2.43E7) 53.26 M (5.326E7) 151.6 M (1.516E8)
5 102.4 M (1.024E8) 245.6 M (2.456E8) 1.032 B (1.032E9)
6 312.5 M (3.125E8) 986.5 M (9.865E8) 4.569 B (4.569E9)
7 777.6 M (7.776E8) 2.796 B (2.796E9) 15.41 B (1.541E10)
8 1.681 B (1.681E9) 6.747 B (6.747E9) 43.06 B (4.306E10)
9 3.277 B (3.277E9) 14.47 B (1.447E10) 104.9 B (1.049E11)
10 5.905 B (5.905E9) 28.37 B (2.837E10) 229.9 B (2.299E11)
11 10 B (1E10) 51.79 B (5.179E10) 464.2 B (4.642E11)

## Tier 1 Upgrades Edit

Name Cost Effect
Druid Trade Treaty 500 Elven + 500 Demon Coins Unlocks Tier 1 Druid Upgrades.
Druidic Vocabulary 500 Qi
5E20
Increase the production of all buildings based on their tier, giving the best bonus to the lowest.

Formula: $4000 * x%$  where x is the building tier, starting at 1 for Halls of Legends and increasing to 11 for Farms.

Animal Companions 5 Sx
5E21
You instantly attract 3 Animal assistants and more will come based on the time spent in this game.

Formula: $floor((\sqrt{(1 + 12 * x)} - 1) / 2)$  where x is your Playtime (This Game) stat in hours.

Hours Playtime Assistants
03
14
25
35
46
56
66
128
189
2411
3612
4814
6015
7217
Natural Recycling 50 Sx
5E22
Increase Faction Coin find chance additively and multiplicatively based on the amount of the least productive building you own.

Formula: $(x^{0.35})$  where x is the amount of the building with the lowest production.

## Tier 2 UpgradesEdit

Name Cost Effect
Druids Friendship Pact 2,500 Elven +
2,500 Demon
Coins
Unlocks Tier 2 Druid Upgrades.
Earthly Bond 5 Sp
5E24
Increase maximum Mana by 2.0 for each Stone Pillars you own.
Bardic Knowledge 50 Sp
5E25
Increase the production of all buildings based on your maximum mana.

Formula: $1.75 * x^{0.9}%$  where x is your maximum mana.

Shapeshifting 500 Sp
5E26
Increase mana regeneration based on the amount of assistants you own.

Formula: $1.3 * x^{0.7}$  where x is the number of assistants you own.

## Tier 3 UpgradesEdit

Name Cost Effect
Druids Alliance 10,000 Elven + 10,000 Demon Coins Unlocks Tier 3 Druid Upgrades.
Mabinogion 50 Oc
5E28
Buildings affected by Grand Balance receive an additional bonus based on their tier, giving the best bonus to the lowest.

Formula: $(1 + 2.5 * (12 - x))^y$  where x is the building tier and y is the Grand Balance tier.

Earthly Soul 500 Oc
5E29
Stone Pillars also increase your mana regeneration rate.

Formula: $x^{0.25}$  where x is the number of Stone Pillars you own.

Building Jungle 5 No
5E30
Increase the production of each building by 1.75% per building of the same type.

## Unlock Requirements Edit

To affiliate with a Neutral Faction, like for Vanilla Factions, you first need to choose the alignment. The alignment upgrade for Neutral Factions is called the Proof of Neutrality. It will automatically appear in your next run, once all the 3 Faction quest items have been collected.
These requirements can be done in different game plays.

Druid Faction Unlock Requirements
Name Type Unlock Notes
Fossilized Piece of Bark 1 Quest Artifact Have at least 1 B (1E9) gems in the abdication treasury, 10 Excavations 1st clue required to unlock the Druid Faction.
Fossilized Piece of Bark 2 Quest Artifact Have at least 1 B (1E9) gems in the abdication treasury, 25 Excavations 2nd clue required to unlock the Druid Faction.
Druidic Runestone Upgrade 2 Fossilized Pieces of Bark,
1 M (1E6) Faction Coins (This Game)
Unlocks the Druid Faction.
Price: 1 No (1E30),
25,000 Elf Coins,
25,000 Demon Coins
Proof Of Neutrality Alignment Upgrade Collect the 3 quest artifacts of any Neutral Faction. 10 Qa
1E16

To get the 1 M (1E6) Faction Coins for the Druidic Runestone:
Use the Elf faction for their Elven Luck upgrade (up to 100% chance of faction coins), or the Goblin for their Goblin Greed upgrade, or the Titan for their Lightning Strike spell.

## Unique Building Edit

At R22, Druid's Stone Pillars can be upgraded to a Unique Building: Stonehenge Circles, which is required for some challenges and research quests.

At R100, the Druid's Ancient Pyramids can be upgraded to a Unique Building: Ziggurat, which when bought will grant access to the Faction Union upgrade.

## Druid Research Edit

Upon reaching R23, the game advisor tells us we have unearthed some ruins of the Ancient Races which might enable us to discover their research technology. The requirements can be done in different game plays.

To gain access to Druid research, you will need the "Secrets of the Ancients" upgrade. This upgrade will appear when you have both the Neutral Unique building and the Key to the Lost city artifact. The Key to the Lost city can be excavated in a separate run, and with any faction.

Druid Research Unlock Requirements & Upgrades
Name Type Description Requirement Cost
Stonehenge Circles Quest Quest Upgrade Hello, friend. The balance of nature requires more magic to sustain it. Build enough Stone Pillars, we'll gather our elders to improve them.

Required once throughout the entire game play and does not count towards the bought upgrade stat.

R22[1] + 2000 Stone Pillars 10 Dtg
1E100
Stonehenge Circles Allegiances Upgrades Upgrade Stone Pillars to Stonehenge Circles, boosting their production by 25% per point of Maximum Mana and unlocking more unique perks for the building.

Note: The bonus is not a multiple of 25; this may be due to max. mana appearing as a floating point number instead of an integer.

Stonehenge Circles Quest 10 Ttg
1E103
Key to the Lost City Quest Artifact Unlocks the Secrets of the Ancients upgrade Found on the 1500th excavation at R23
Secrets of the Ancients Upgrade Unlocks research for Titan, Druids and Faceless and increases production by 100,000%, plus an additional bonus based on Economics research points.

Required once throughout the entire game play and does not count towards the bought upgrade stat.

Key To The Lost City artifact, Neutral Unique Building 10 Noqag (1E151) Coins,

1 M (1E6) of each Vanilla FCs

Ancient Device Quest Artifact and Upgrade Adds 2 extra slots to the Neutral faction you are playing.

Druids are related to the Economics and Alchemy Facilities.
Requires being purchased for each Neutral research run.

Neutral Faction + 2,000 excavations.
Chance: 0.2% per excavation
100 QiSxg
1E200

## Druid Leges Edit

Upon reaching R100, the Proof of Balance will become available, which provides a quest for an additional unique building, which when bought will grant access to the its Union upgrade.

Druid Leges Requirements
Name Type Description Requirement Cost
Ziggurat Quest Quest Upgrade Grants access to Unique Building. 12K Stonehenges 1 Ud
1E36
Ziggurat Unique Building Upgrade Ancient Pyramids to Ziggurats, boosting their production based on lineage levels and unlocking more unique perks for the building.

Formula: $floor(x^{1.1})%$  where x is total level of lineages.

Ziggurat Quest 1 Td
1E42

After R110 : Increase the production of Non-Unique buildings based on your total Lineage level and the maximum amount of Grand Balance targets.

Formula: ((x * y) / 2.5), where x is total Lineage levels and y is amount of buildings targeted by Grand Balance.

Ziggurat Unique Building 1 Qi (1E18) Elven and Demon Coins
Building Vines Union Upgrade Increase Non-Unique building count based on the amount of Ziggurats you own.

Formula: $1.5x^{0.5}$  where x is the number of Ziggurat you own.

Druids Union 1 Nod
1E60

Lunar

Cycle

Union

Increase the production of all buildings based on the difference between

time spent online and offline in this game. Maximum bonus is granted for the smallest difference.

Formula: (x + y) ^ 0.65 * (1 / (1 + abs(x - 2y))) ^ 0.25, where x is time this game in seconds and y is offline time this game in seconds.

Druids Union 100Qivg

1E80

Grove Farming Union Upgrade Increase the production of all buildings based on their tier. Middle tiers get better bonuses.

Formula: (0.75 * ((6 - abs(6 - T)) ^ 5)), where T is building tier.

Druids Union 100Tg

1E95

1. Neutral unique buildings can be acquired at R22, but Neutral research cannot be accessed without the Key to the Lost City, which is only available from R23.