These Mercenary builds help to optimize your gem gains, get over walls, and unlock certain trophies, until research kicks in.
An obvious prerequisite for every build on this page is that you must be able to buy all the Mercenariesupgrades (at least 1 No (1E30) gems). Some builds may have additional requirements or work best at specific stages of Reincarnation. Be wary of using a build in a different stage than it was designed for.
Note: Because the game is constantly evolving, some builds may become, or have already become, obsolete. Please help us keep this page up-to-date by leaving feedback and suggesting new builds - see footnotes.
State of the Page
This page is temporarily protected against open edits to prevent edit wars over new builds which are often untested and drown out the best battle-tested options. Please see the obsolete / outdated / weak builds page for a list of all Merc builds that did not stand the test of time, if you need them. To propose your build, please leave comments and allow them to be discussed, they will be added to this page once proven as a viable option over the existing ones.
If you would like to edit this page, please leave a comment.
Templates enable to import, export, and save builds. Only the Faction Upgrades and Spells are saved in templates, so you still need to manually select the alignment and bloodline. Importing a template will automatically buy all the upgrades your resources can afford. If you don't have enough, you will have to import again, and again, until all the upgrades are purchased. On this page, you will find build template codes at the bottom of each build table.
Early game, play until you get a Blacksmith Lightning Strike. This is when you get your big gem boost, other strikes barely count.
To gain time: As soon as you have bought LS, use the Realm Weather Service** to check your LS forecast. Cast Lightning Strikes alone and get ready, build all you can, for when it will hit Blacksmith. (**Note: This tool can be temporarily broken after updates.)
When Lightning Strike hits Blacksmith, drop all your mana on a full combo-spell and cast as many tax collections as you can while all the other spells are casting.
You can get more TCs by casting spells manually: First cast all the non-FC-TC spells, wait 10 seconds for some mana to build-up, then cast FC+TCs. This can make a noticeable difference.
You can automate this somewhat if you have Contingency Autocasting by setting the threshold to 100% of your mana and having all of your casts lined up with Priority Autocasting.
You can automate this much better with Planned Autocasting where Tax Collector is gold and the other spells are silver.
Early on, abdicate after one big combo.
In later games, repeat the above process until gem growth slows substantially, feeding your gold back into buying buildings to improve the return of the combos.
If Realm Weather Service shows the next LS is targeting the Blacksmith (or Farm/Inn), you can cast all other spells to prepare and optimize the income for the LS cast.
If you have Spiritual Surge, do not use it until you can afford (6000 mana) to cast all 6 spells in one combo, as it will take away the ability to fully combo all other spells and reduce income.
by Magmardoom, many updates by others
Diamond Forge [N] R3-R18
Characteristics: For R3-18, lower range & lower income but doesn't rely on LS RNG.
Bloodline: Fairy (Ignore if you don't have Bloodline)
Do not buy the last farm upgrade you can afford. In settings, check "Disable multibuy for upgrade series," and do not Buy All once the build is set up. Use tax collections and buy Fairy (3,3) early to speed up faction coin gain.
Characteristics: Simple rush build that avoids the common annoyances of RNG and the setup required for grand balance builds and has relatively fast setup even without excavs. Best for the lower Rs after getting bloodlines. Something of a compromise between Diamond Forge and Elven Farms.
Ranges: R7+; tapers off somewhere in R13-14.
Bloodline: Elf (Ignore if you don't have Bloodline)
Put Fairy Chanting on gold everything else on silver no Tax Collection.
Cast Fairy Chanting twice during the 20 seconds spell combo.
Switch to Elf Research from around 1 Dvg (1E69) gems. Players below R20, go for at least 100 Dvg (1E71) - 500 Dvg (5E71) Gems.
This is an Elven Luck build, so don’t use Tax Collections.
Clicking manually or using Tax Collection will not produce because the build is focused on Elven Luck.
Oversized Legends Titan (1,3) and Professional Assassins Drow (3,2) are not used because increasing assistants or click income are less effective with Star Blessing.
Elven Luck is originally an Elven Faction Upgrade. But in this build, Elven Luck comes from the Star Blessing challenge which adds 5% chance to trigger Elven luck to Moon Blessing's clicks.
by why_amihere, artcrow
Builds that take several times the length of typical rush builds. They require some setup time before they work properly, but do not benefit much from longer-term growth. Generally better only if you're going to be idle for that time, but not stronger than activity with rush builds for the same time.
Thunder Forge [N] R14-R17
Requires mana waste. Absolutely will not work without it.
Characteristics: A variant of lightning forge that trades the max mana upgrade for another production upgrade and relies on about an hour of growth to be able to do a combo.
Grower builds require a minimum of a day to many days. Growers typically are not required now, as rush builds can reach the targets you need to reach with mercs before these builds have finished their buildup. Extended idle time is better spent on non-production goals, like building up neutral (particularly druid) playtime.
Builds that allow production to happen offline are currently impossible to make without being essentially useless. Such a build has existed in the past, but relied on a huge unintentional offline bonus, which has been fixed, and required substantial online buildup. No useful offline builds are likely to exist in the future, and it's better to do things offline that don't involve production, like build up neutral (particularly druid) playtime.
These builds are not meant to boost gem production, but to help get Trophies or for building-up bonuses. Bonus build-up runs will become more and more important as you progress.
Note: Unless spending a lot of time and effort, the 1B FC trophy seems to be the cap for mercenaries. For the 1T FC trophy, it is easier to use Research.
Joker [E] R3+
Made for those just starting mercs to get the Harlequin trophy, without having to completely waste a run. Built by VaticToxic in room 1.
Bloodline: Fairy or Undead (Ignore if you don't have Bloodline)
Cast Fairy Chanting + Night Time as a combo. Add CtA if you can, if not cast TCs instead. Angelic Dominance increases spell cast time (so you get more mana, through Magical Treasure, per Fairy Chanting cast), Angelic Wisdom lowers the cost of spells. Remember to excavate to get the "Know Your Enemy, Part I" artifact if you are R12+.
IGOT an Excess of Mana [G] R7-R11
Variant of IGOT a need for trophies for getting mana waste and autocasting.
Characteristics: Relies on a feedback loop that increases assistants with spells cast and produces mana from assistants. Does work before R7 or after R11, but the best time to run it is after bloodlines and before the R12 max mana power. R18 and later, Wasteanarama can be used instead and takes only a few minutes, but you really should get it before research.
Requirements:Helden Sterben Nicht
Bloodline: Druid (Ignore if you don't have Bloodline)
Don't buy anything that increases max mana aside from Helden Sterben Nicht. This includes Druid Heritage, Mana Matrix, Premeditation, and Ruby Power if it increases max mana or Reincarnation Power if R12+. If you already have at least Priority Autocasting unlocked, cast Fairy Chanting and Tax Collection, otherwise cast Tax collection until you do. After you exceed 1150 mana/second and unlock Mana Waste, you can buy it and all the other max mana upgrades to greatly increase your mana regen for further autocasting unlocks.
Notes: Helden Sterben Nicht is used because it increases max mana and regen by the same amount, which on its own is a neutral effect towards getting Mana Waste. However, the extra regen helps the build grow faster, and the extra max mana increases the effect of Druid Bloodline, and decreases the base mana requirement for Mana Waste by a few percent.
Build, Build, Build, and Build. You should be able to have all 4 spells on silver autocast (Hellfire Blast, Night Time, Call to Arms, and Blood Frenzy) and Tax collection set to gold. Arrow set to maximum.
Halstrike Blast [N] R14-R16
A build capable of getting the 35000 building trophy, Metagrinder. Helps to also optimize the Faceless Heritage and Faceless Overgrowth (2,3).
Characteristics: Relies on Lightning Strike hitting Halls of Legends, and assistants providing a massive production bonus.
Wait for Lightning Strike to hit Halls of Legends. When it happens, combo it with every other spell and spam Tax Collections. It is important to buy buildings as they come.
The build was created by Halno when she decided that she was too bored with the repeated LF builds, so went after trophies; the name of the build comes from both the creator's name and that it is reliant in HoL's, and both the spells that the build uses.
Wasteanarama [E] R18-R23
Characteristics: A Mananarama-style build for getting mana waste quickly. Takes around 5-10 minutes.
Ranges: R18-R23; e80+ gems or so
Requirements: Completed Challenge 3 for Fairies, Elves, Angels and Undead
Bloodline: Undead (Ignore if you don't have Bloodline)
Template: FR1,FR2,AN3,DN2,AN6,UD5,DD6,FC5,FR9,DM7,DM8,FC7,SP:Fairy Chanting,SP:God's Hand
Avoid buying anything that increases max mana aside from Helden Sterben Nicht, such as Druid Heritage, Premeditation, Reincarnation Power, Mana Matrix, and Ruby Power if it increases max mana. Do a few combos to buy more buildings to increase your assistant count. A few rounds of doing a combo and buying buildings should get mana waste.
Helden Sterben Nicht is used because on its own, it is neutral towards getting mana waste, since it increases max mana and mana regen by the same amount. Any benefit from more regen is worthwhile, such as increased production from God's Hand to help buy more buildings.
Many builds on this page are the results of a collaborative effort where each upgrade has been calculated, compared and discussed. Hence, they are generally the best combinations available, and new builds will need to be created as new perks appear.
If you wish to suggest a build, try posting it first to the forum to get feedback, suggestions and possibly ameliorations.
If you are copying a build, please do not forget to add the credits and source links.
When adding new builds, do not forget to also add the "Run lengths", and more specially the "Range". If none, players can not relate to them and in consequence: will not try them.
If you're not used to using wiki editors, there is a wikia sandbox for test editing.