- In-game description:
"When a mercenary crosses your path, there's only one thing that can save your life: offer him more money than he can get by killing you. If you gain the favor of the mercenaries, you will be able to combine the power of all races at once."
The Mercenary Faction Edit
The Mercenaries were implemented in the After Life expansion (v1.3), and differ from the other factions: Unlocked at R3, they are available in all alignments, and can combine the power of all the other unlocked factions by letting you choose 2 spells and 3x4 faction upgrades. This enables you to create powerful cross-faction mercenary builds.
- Alignment: Any
- Faction Spell: Custom (depending on alignment)
- Heritage: Mercenary Badge - Increase the production of all buildings based on the highest amount of coins you gained in a single game.
Formula: floor(5 * log(1 + x)), where x is your Coins Gained (Max) stat.
- Bloodline: None - See Bloodstream
- Challenge: None
- Research: R75
- Faction Unlock Requirements: R3 + see below
Mercenary Tier Upgrades Edit
The Tier upgrades enable to choose from the all the existing faction upgrades. These cost coins and Faction Coins. The FC type necessary depends on your selection: For a Fairy upgrade, it will cost Fairy coins; for Elven upgrade, it will cost Elven coins; and so forth.
Tier 1 Upgrades Edit
|Tier 1 Upgrades|
|50 Spd (5E55)||Unlocks Tier 1 Upgrades.|
|50 Ocd (5E58),|
|Pick an available Spell from any faction.
The choice depends on the alignment you have chosen.
|1,500 FC||Pick an available Tier 1 Upgrade from existing factions.|
Tier 2 Upgrades Edit
|Tier 2 Upgrades|
|25 Vg (2.5E64)||Unlock Tier 2 upgrades.|
(For Good Alignments)
|25 Uvg (2.5E67)||You gain additional Crusader Assistants based on the amount of spells cast in this game. Increase clicking reward by 1000% for each active spell.|
Formula: floor((sqrt(1 + 0.8 * x) - 1) / 2), where x is your Spells Cast (This Game) stat.
(For Evil Alignments)
|25 Uvg (2.5E67)||Increase the production of Evil buildings based on your most built Evil building.|
Formula: round(1.5 * x0.8)%, where x is the number of the most-built evil building you own.
(For Neutral Alignments)
|25 Uvg (2.5E67)||When assistants finds a faction coin, they also find a faction coin for every other faction. Increase mana regeneration based on faction coins gained in this game.|
Formula: floor(10 * log(1 + x1.5)) / 10, where x is your Faction Coins Gained (This Game) stat.
|3,000 FC||Pick an available Tier 2 Upgrade from existing factions.|
Tier 3 Upgrades Edit
|Tier 3 Upgrades|
|5 Tvg (5E72)||Unlock Tier 3 upgrades.|
|5 Qavg (5E75), 25,000 FC||You can purchase a spell from any faction. You will not be able to change it during the current run.
The choice will depend on the alignment you have chosen.
|4,500 FC||Pick an available Tier 3 Upgrade from existing factions.|
Unlock Requirements Edit
Unlocking the Mercenaries requires 3 reincarnations and can be done in different game plays.
|Mercenary Unlock Requirements|
|Upgrade||Cost||In Game description|
|Mercenary Tribute||At least:
(Price rises with time and is reset at Abdications.)
|Pay the mercenaries a tribute to unlock their powers. Be quick though, the price increases over time!|
|Mercenary Oath||1 Tvg (1E72) Coins.||By reciting the Oath of the Mercenaries you will be able to join mercenaries for the rest of your existence. Not even Reincarnations will strip you of this right. You will be able to take any alignment and become a Good, Neutral or Evil mercenary, therefore determining your building set, and from there on you will be able to take any spell or ability from any other faction.|
Unlocking The Mercenaries:
The cost of the "Mercenary Tribute" rises very quickly and gets reset at abdications. Aim for a run where you can quickly gain enough FCs to buy it before it gets too expensive. Do it when you have enough gems to afford ~100 or more excavations. Suggested faction to do this is Titans with at least 1 No (1E30) gems - and make save files before in case you want to start over and get your excavations back.
After purchasing the "Mercenary Tribute", the "Mercenary Oath" will become available. It will show up in this run, but you must buy it before abdicating or you will have to buy the tribute again.
Once it is purchased, you have unlocked the mercenaries and their trade treaty, the "Mercenary First Contact", will show up in all your future games, alongside other Faction Trade Treaties of the same alignment.
See also "Unlocking Mercenaries" in why_amihere's guide.Secret Trophy. (You will need at least 1 No (1E30) gems to do this, and to not join any other faction!)
Other Upgrades Edit
|Other Mercenary Upgrades|
|Mercenary Spirit||Reincarnate while playing as a Mercenary||1 Ocd (1E57)||Increase the production of all buildings by 15% per reincarnation.|
|Harlequin||As a Mercenary, purchase upgrades from 11 different factions in one run. (See Joker merc Build)||5 Qivg (5E78)||Increase the production of all buildings based on the amount of different factions involved in your mercenary upgrades.|
Formula: x3%, where x is the number of different factions you've bought upgrades from.
|Lucifer||As a Good Mercenary, purchase only Evil mercenary faction upgrades or vice versa.||50 Vg (5E64)||Increase the production of all non-neutral mercenary buildings by 300%|
|No Recruiting||Reach 1 Novg (1E90) gems in a Reincarnation without ever affiliating with the Mercenaries||1 Tg (1E93)||Increase Mercenary production by 1% per Reincarnation|
|Know Your Enemy, Part I||Find Know Your Enemy, Part I Artifact - which requires R12, to play as Mercenaries, and have upgrades from 11 different factions.
Excavation chance: 10%
|100 Vg (1E65)||Increases the production of all buildings based on time spent as Non-Mercenary. ("Time allied with..." in the stats)
Formula: (0.5 * x0.75)%, where x is amount of time spent as non-mercenary factions (in seconds).
|Helden Sterben Nicht||Join Mercenaries, then Undead, then Angels within 15 minutes since the beginning of a new run in a single game session.||5 Qavg (5E75)||Increase the mana regeneration and maximum mana by 10%.|
|Know Your Enemy, Part II||Find Know Your Enemy, Part II Artifact - which requires R76 and to play as Mercenaries with upgrades from 12 different factions.
Excavation chance: ?%
|100 Noqag (1E152)||Increases the production of all buildings based on time spent as Non-Mercenary.
Formula: 0.065 * x0.65%, where x is amount of time spent as non-mercenary factions (in seconds).
Unique Buildings Edit
At R78, the buildings can be upgraded to a Unique Building depending on your chosen alignment.
- Good: Mercenary Camp - Upgraded from Knights Jousts
- Evil: Tyrant Garrison - Upgraded from Evil Fortresses
- Neutral: Freemason's Hall - Upgraded from Alchemist Labs
Mercenary Research Edit
Upon reaching R75, the game advisor tells us that the Mercenary Lord himself has come to speak with you.
"He is a man of uncomparable strength and influence... From what I heard, he wishes to task you with the retrieval of an Obsidian Shard, the legendary material of which Mercenary Blades are made."
To gain access to Mercenary research, you will need the Secrets of the Warriors upgrade. This upgrade will appear once you have bought a unique Mercenary building and found the Obsidian Shard artifact.
|Mercenary Research Unlock Requirements & Upgrades|
|Mercenary Encampment Quest||Quest||We salute you, commander. Your strategical skills had not gone unnoticed within our ranks. We have decided to offer you a chance to establish a formal encampment within your boundaries... Build more structures to strengthen our city.|
Permanently unlocks Unique Building upgrades.
|R75 + 150K buildings||10 Notg (1E121)|
|Mercenary Camp||Upgrade||Upgrade Knights Jousts to Mercenary Camps, boosting their production based on the amount of Non-Unique buildings you own and unlocking more unique perks for the building.|
Formula: 1.5 * (1 + x), where x is the number of Non-Unique Buildings.
|Mercenary Encampment Quest||10 Dqag (1E130)|
|Tyrant Garrison||Upgrade||Upgrade Evil Fortresses to Tyrant Garrisons, boosting their production based on Offline Production Bonus and unlocking more unique perks for the building.|
Formula: 0.5 * log10(1+x)4.5, where x is the Offline Production Bonus.
|Mercenary Encampment Quest||1 Tqag (1E132)|
|Freemason's Hall||Upgrade||Upgrade Alchemist Labs to Freemason's Hall, boosting their production based on the highest amount of assistants you had in a single game and unlocking more unique perks for the building.|
Formula: 2.5 * x 2.5, where x is assistants you had in a single game (This R).
|Mercenary Encampment Quest||1 Tqag (1E132)|
|Obsidian Shard||Quest Artifact||Unlocks the Secrets of the Warriors upgrade||Found on the 8000th excavation at R75|
|Secrets of the Warriors||Upgrade||Unlocks research for Mercenaries and increases their production by 1000%.||Obsidian Shard artifact, Unique Building||100 Qiqag (1E140) Coins,
10 Qa (1E16) FCs of each faction
Fun Fact Edit
Divine Games had planned a kind of Mercenary Tax, payable at regular intervals in mana or gold. This was visible in the game code but wasn't implemented - and hopefully, never will be!
See Also Edit
- Faction Upgrades
- Faction Upgrades by Effect
- Merc Builds: tested combinations of spells and faction upgrades.
- ↑ 1.0 1.1 1.2 1.3 The Hellfire Blast and Lighting Strike spells are based on aligned buildings. As such, they are only available when you have those buildings. Same goes for upgrades based on aligned items.
- ↑ 2.0 2.1 2.2 Every tier may only have one Dragon upgrade and no more.